Labertorium

Unity Realtime Mesh Deformation Package. During the last week I was inspired by a friend to have a look on realtime mesh deformation and what can be achieved with it. On a long day at the university he stumbled across a deformation shader which was easy and fun to use on a bunch of objects lying around original inspiration. And here is the Unity package which came out of it. Deformable.cs; A script which identifies a deformable object. Two example models; one high res sphere and one high res plane.

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SITE TITLE

Labertorium

DESCRIPTION

Unity Realtime Mesh Deformation Package. During the last week I was inspired by a friend to have a look on realtime mesh deformation and what can be achieved with it. On a long day at the university he stumbled across a deformation shader which was easy and fun to use on a bunch of objects lying around original inspiration. And here is the Unity package which came out of it. Deformable.cs; A script which identifies a deformable object. Two example models; one high res sphere and one high res plane.

PARSED CONTENT

The site labertorium.de has the following in the web page, "During the last week I was inspired by a friend to have a look on realtime mesh deformation and what can be achieved with it." I noticed that the website also stated " On a long day at the university he stumbled across a deformation shader which was easy and fun to use on a bunch of objects lying around original inspiration." They also stated " And here is the Unity package which came out of it. cs; A script which identifies a deformable object. Two example models; one high res sphere and one high res plane."

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